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Unit 5: Final 2D Game

Learning Targets

  1. Programming through a drag-n-drop method
  2. Programming by writing code using ActionScript
  3. Program original game projects
  4. Use digital design resources and color theory to draw and animate sprites, objects, platforms, backgrounds and 
loops
  5. Become familiar and competent in using game engines (Stencyl); open files, save files, create and program 
original material, integrate separate files into a final game project, create and edit audio sound effects & music
  6. Technical writing; user instructions, game directions, game rules and document development process within a 
development team

Resources

  1. Learning Stencyl - Beginner's Guide
  2. Working on Stencyl from Home
  3. Stencylpedia
  4. Game Development Resources
  5. Student Final Projects
  6. Toyota 86 AR Print Out

Assessments

  1. Final Project
    1. Brainstorming
    2. Problem Statement
    3. Project Planning
    4. Game Proposal
    5. Research
    6. Resource List
    7. Designing Behaviors
    8. Peer Critique #1
    9. Peer Critique #2
    10. Rubric
    11. Assessment List
    12. Final Game Presentation