Learning Targets
Good Game | |||
Game uses the principles of good game design resulting in an immersive user experience. | Game uses the principles of good game design resulting in optimal user experience. | Game uses the principles of good game design resulting in adequate user experience. | Game provides an inadequate user experience. |
Logic Development | |||
Game executes without errors, completes all required tasks, handles special cases, and includes advanced functionality. | Game executes without errors and completes all required tasks. | Game executes without errors, completes some required tasks. | Game will not execute or includes little to no required tasks. |
Game Art and Media Design | |||
Game includes all required audio/visual elements, each is appropriate for the game, are original and professional quality. | Game includes all required audio/visual elements and each is appropriate for the game. | Game includes some audio/visual elements and most are appropriate for the game. | Game includes minimal audio/visual elements or elements are simplistic placeholders. |
Time Management | |||
Game is completed before deadline and students uses extra time to refine game. | Game is turned in complete by the deadline. | Game is turned in complete after the deadline. | Game is turned in incomplete or not turned in. |
Learning Resources
Step 1: Getting Started
Step 2: Creating Start, Win, and Lose Scenes
Step 3: Creating the Environment
Step 4: Animating "Dummy Objects"
Step 5: Scripting (Button Video Tutorial| Collision Video Tutorial | Timer Video Tutorial)
*Sorry about the watermark - my usual screen recording software wasn't working.Step 6: Modeling in 3DS Max
Step 7: Importing Models and Attaching Animations
Step 8: Build and Submit Game
Game Submission